By Dennis L. McKiernan
The ultimate conflict! Kraggen-Cor, as soon as the guts of the Dwarf state, now the mountain fastness of all of the creatures of evil that stay in Mithgar. right here the Dwarf King Durek has led his forces to fufill his future and reclaim his realm. yet with the sunrise Gate held via ememy troops and the Dusk-Door of Kraggen-Cor barred through a nightmare mother or father, Durek needs to cut up his forces. He sends the Warrow Perry, the human Kian, and a number of other doughty Dwarf warriors to likelihood the Brega course, the mythical twisting method in the course of the center of Kraggen-Cor. With the powers of evil in pursuit, can this small band win via to Durek¹s military prior to the enemy springs a diabolical seize which may turn out the dying of all of the Dwarves in Mithgar?
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Extra resources for The Brega Path by Dennis L. McKiernan (Silver Call Series, Book 2) from Books In Motion.com
V. ). Hai: a unfastened folks exclamation of pleasure, shock, or fierce exultation. Hai roi: an enthusiastic name of greeting, most likely Valur in starting place yet universal to all tongues of the loose people. Hal: a loose people greeting: hail. (the) corridor: a time period acceptable to a few of the chambers in Kraggen-cor: e. g. , the nice corridor, the corridor of the Gravenarch, the warfare corridor. additionally, a time period wherein Woody hole corridor (q. v. ) is understood. (the) corridor of the Gravenarch: an extended, low, slim chamber in Kraggen-cor with a rune-engraved arch helping the roof. website of Braggi's death and Braggi's Rune. The Deevewalkers strode during the corridor of the Gravenarch. Brega broke the Gravenarch to thwart the Gargon by way of blockading the way in which. therefore, this a part of the Brega direction couldn't be traversed, yet a fashion round the blockage (the two-mile detour) used to be chanced on by means of the Squad of Kraggen-cor. (the) halls of the useless: the underworld (H^l) of Valonian fable. (the) Hammer: the Common-Tongue identify given to Ravenor by means of the Dwarves as a result of unexpected storms that whelm its slopes. (See Stormhelm. ) Hammerer: a Dwarf whose craft is hammering, one of many abilities of stone delving. hammer-signalling: a Dwarven approach to signalling one one other by way of tapping out coded messages—hammer extraordinary stone. (the) satisfied Otter hotel: a Boskydell lodge in Greenfields. additionally often called the 'Otter. Harl. See powerful Harl. Harlingar (Valur: Harl's line of blood): the lineal descend- ents of sturdy Harl. additionally the identify given to horse-borne warriors of Valon. Harl the robust. See powerful Harl. Harth: a Realm in Mithgar, south of the Wilderland, west of Rell, east of the Boskydells, north of Trellinath. Hath Ford: the ford around the Hath River north of Gflnar Slot. (the) Hath River: a river flowing west from the Grimwall Mountains to the Rivermix north of Luren. hauk (Chakur: advance): a Dwarven time period which means improve. healer: a doctor. A time period extensively utilized to intend a battlefield helper who binds wounds and dispenses drugs and unguents. hearthtale: a fairy tale or event story advised for leisure or for illustrative reasons. So named simply because those stories have been often instructed within the night round campfires, or round the fireplaces of dwellings. hearthtale hero: a hero of a hearthtale. A time period occasionally used to ascribe strange powers, features, or fortunes to an individual. an individual whose talents or destiny doesn't comply with fact. Hel: Hell. additionally identified to the Vanadurin because the halls of the lifeless, the area of the Underworld, and the Underworld. Helarms (Sylva: Hell-arms): Elven identify for a Kraken (q. v. ). Hel's spawn. See (the) undead. Helsteeds (singular: Helsteed): horse-like creatures with cloven hooves, lengthy scaled tails, yellow eyes with slitted students, and a foetid stench. Slower than horses yet with larger persistence. Ridden via Ghuls. often referred to as 'Steeds. (the) hemidome: an excellent cavernous arch of mountain in which the Dusken Door is positioned. sometimes called the nice Arch of the Loom and the nice hemidome. (a) Hero of the area: an honor bestowed by means of the excessive King upon amazing heroes.