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By J. H. Brennan

"You'll love this job," stated Merlin. "No chance in any respect. None of that saving the realm enterprise. It'll be a section of cake."

Why then does a poor foreboding weigh down you as you input the the underground labyrinth of Grott's Tomb to do Merlin's "little favour"? Why is your direction blocked by means of the terrible Draculina, fangs on the prepared? Why are there extra monsters, and deadlier traps the following than in any of your earlier adventures?

What is Merlin's actual objective in sending you unprepared into the appalling Tomb of Nightmares? and may you live on lengthy adequate to determine?

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He starts off to sway a bit, like one entranced. 'Your want is my command, Oh robust One! ' he intones slowly. Holy Cow, you've got hypnotised him! What a holiday! you can now order this joker to struggle for you if you catch up with the Lych or the other nasty. 'How many lifestyles issues have you ever acquired, Vampie child? ' you ask cheekily. 'None,' says the Golden Vampire hollowly. 'All correct, what percentage demise issues then on the way to be pedantic' 'Fifty,' says the Golden Vampire. 'And will you struggle for me if I let you know to? ' 'Your want is my command, Oh strong One. ' that's approximately the place you got here in. except having 50 LIFE/DEATH issues, the Golden Vampire fangs effectively on four at +3 harm and may rip the jugular out of whatever that strikes on a throw of 12, killing it immediately. because it really is now thoroughly hypnotised and on your energy, Oh effective One, you could take this deadly brute with you as you head to 219. 215 The fissure runs deep into the rock face, so slim now and then it's worthwhile to flip sideways and The Golden Vampire starts to sway like one entranced. 216-217 breathe out as a way to squeeze via. you're simply commencing to ponder whether it was once a mistake coming this fashion if you happen to see the 1st faint glow of sunshine forward. You press on in the direction of it. the sunshine turns into brighter and brighter. You develop excited and press ahead so quick that you simply disturb a few rocks which slip to dam the fissure at the back of you. yet you pay little awareness. The fissure widens. You step forward into shiny sun. you're out! you're out! which is not a lot to shout approximately relatively, besides the fact that stable the light feels after that darkish tomb. in case you wander round a section, you will discover your self again on the cliff face with the 4 entrances. the 1st should be explored at 7, the second one at 17, the 3rd at 22 or the fourth at fifty one. 216 Head excessive, you step among the pillars. Which zap you all of the strategy to 14. 217 Zzzst! it's a teleport!! What a swiz! After coming all this manner, it is introduced you correct again to 20 thr—. No, it hasn't. this is often by no means 23. you could have ended up in one other hall working north-south, other than that south, at once in the back of you, is blocked: a lifeless finish. it is a hall that turns out a bit varied from the others you have been in. good, much assorted, 217 truly. it is wider, for something; and much greater, or even less warm. Your footsteps echo as you stroll alongside the hall, a small, lone determine with just one option to pass and merely your braveness for convenience and companionship. 'Here, what approximately me? ' mutters EJ sourly. And your devoted speaking sword, after all. The hall runs northwards for greater than 100 yards sooner than attaining a large flight of stone steps operating downwards onto a large platform to at least one facet of that is a tiny wood door. however it isn't the door which occupies your awareness. on the backside of the stairs, emerging from an ebony coffin, is a creature like you have by no means, ever obvious sooner than: a golden-skinned vampire virtually seven toes tall. It stares up the stairs and smiles then, with spiderlike agility, scuttles upwards on your path.

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